Campaign Paradiso - Ariadna Impressions 3
Ariadna
Impressions 103
I
threw down with Endalyon the other day to play Campaign: Paradiso's
Missions 103 and 201. Endalyon usually plays JSA, but he's chosen to
run his chiefly-vedic Aleph army for our current campaign. As you
might have gathered from my posts so far, I actually fear playing
Aleph, so I went into these two games with a bit of trepidation.
In
the end, I managed to squeak out a 1-0 win for 103. We got stuck
with opposite corner deployment, and while Endalyon struggled to put
together a 250 Aleph list, I found it difficult to split my orders in
such a way that the destruction of one group wouldn't outright screw
me.
On
top of that, I put together a list that breaks one of my fundamental
rules of campaign play: I didn't take more than one actual
multi-wound ARO weapon. Normally I find this to be really useful,
but it seems like a necessity against Aleph (with their fast “2
wound” specialists), but for some reason I decided to take a
different approach this game. Endalyon, on the other hand, played
things intelligently and took a TO sniper to pick off my impetuous
engineers and generally make life hell for my non-visor army. It
didn't help that my single flamethrower was on the other side of the
board, either.
On
to some highlights!
Task Force Blue
Valerya
Gromoz
My
original plan was to fire off a few Marker shots and open one of the
access doors on my first turn, but all three of Valerya's Repeaters
went (very) wild. In fact, they went so wild that two of them ended
up covering half of one of Endalyon's deployment zones.
Unfortunately, there was nothing in it to hack.
Valerya
then hunkered down for the majority of the mission, and only made a
break for the door when there was no other real option. She was
gunned down in ARO, and I promptly failed her MEDEVAC and CUBEVAC
rolls. Because of our campaign rules, this means that I can no
longer field her – and that I no longer have access to a
semi-decent hacker. Sure, I can take the Druze, but that means I
won't be taking any Caledonians. Bah.
Rank:
F. I could have taken anything else for 26 points, and it would have
been more useful.
Chasseur
Forward Observer
I
pushed this guy towards what I thought was Endalyon's weaker
deployment zone (Asura with Hacking Plus, Deva with Devabot, Camo
Marker, Warcor – which later turned out to be a Chandra). My
ultimate goal was to mark something for my Uragan, and maybe use my
flamethrower to get rid of the Camo piece.
This
didn't happen (in fact, the Chasseur died to a very angry Devabot in
the late game), but his position meant that the Asura had to be
looking in his general direction. This, in turn, set my Zouave up
for his own Forward Observation attempts.
Rank:
B-. While he did little more than stand there and maybe ward off a
Devabot blitz on my deployment zone, the potential of a Forward
Observer on this particular flank meant that Endalyon couldn't have
his Asura looking in both directions. MSV3 is great, but it doesn't
let you see behind you!
Irmandinho
(Chain Rifle)
Endalyon knew how to deal with my Irmandinhos, and it didn't take him long to hunt them down. This particular pirate died in rather short order, despite his +1 ARM increase from Booty. Sadly, his death wasn't even worth it, as Endalyon really didn't have to overextend to get at him.
Endalyon knew how to deal with my Irmandinhos, and it didn't take him long to hunt them down. This particular pirate died in rather short order, despite his +1 ARM increase from Booty. Sadly, his death wasn't even worth it, as Endalyon really didn't have to overextend to get at him.
Rank:
F. Cheap and handy to have, but he died way too quickly in this game
and didn't even draw out enemy troops while doing so.
Briscard
Forward Observer
One
of the many Forward Observers in my list. I think I went way too far
when it came to this particular piece of equipment, but I did manage
to get a lot of use out of Flash Pulses: over the course of the game,
Endalyon and I both froze at least 2 units each.
This
model put some pressure on Endalyon's far flank, and his Assault
Pistol made sure that the Sophotect wouldn't be able to handle any
objectives. Shortly after, Endalyon snuck up on the Briscard with a
Naga and put down a mine, but he didn't have enough orders to finish
the job. After some negotiating with other models (read: Kyle the
Volunteer actually took out a mine), the Briscard tried to attack the
Mk1 Prox Engineer, but to no avail. One wound wasn't enough, and the
Proxy lived to fight another day. A lone Dakini picked up where the
Naga left off, and finally ended the Briscard.
Rank:
A. He had some great opportunities, and ultimately did some pretty
good damage (dead Sophotect and wounded Proxy). Endalyon also burned
through a fair number of orders getting rid of him. It could have
been better, but the dice had other ideas. Not his fault!
Volunteer
(Chain Rifle)
This
jerk is notorious for just sitting there and covering short angles
with his Chain Rifle. This game, Kyle actually managed to earn his
wages as he discovered and subsequently destroyed a mine with his
Chain Rifle. Ariadna players, I find, have to be very sensitive of
the range differences between weapons, and this helps us navigate the
differences between templates as well.
In
the end, Kyle stood in an open field, threatening the door to the
objective with his shotgun. Nothing really came of it, but at least
it made Endalyon think about his final blitz to the objective.
Rank:
A. He got rid of the Mine pinning me down and threatened the
objective the best way he could. Barring a lucky crit, I really
couldn't ask for more from this guy.
Dozer
(Control Device)
This
Dozer hid for most of the game, just twiddling his thumbs behind a
corner with his precious Traktor Muls. As usual, though, he was
called upon to save the day in the last turn, and it was his bold
dash to the access door that scored me my only victory point. By
this point, I didn't have enough orders to press for more points, but
the Dozer managed to pass a Dodge roll and hunker down inside the
room, making Endalyon's already-wounded Proxy spend precious orders
on gunning him down before trying to claim her own points from laying
a beacon.
Rank:
A+. He scored my only point, and made Endalyon spend just enough
orders that he only had one attempt at victory.
Traktor
Mul (Uragan)
Oh
my, yes. This remote only got one volley off during the entire game,
but it was against a marked Asura that failed all three of her saves.
That, and its Baggage ability probably made me feel more comfortable
about my Retreat threshold. If machines could get promotions, this
Traktor Mul definitely earned one.
Rank:
A+. This remote did exactly what I brought it to do, in every
possible way.
Traktor Mul(Minesweeper)
The
relative lack of Mines and the agonizingly slow speed of the Traktor
Muls meant that I didn't use this model's Minesweeper ability, but
that's ok. Practically speaking, I only took it for the 5 point
Regular order. It fulfilled this function just fine.
Rank:
B+. Good job hiding and giving me an extra order all game long,
Traktor Mul.
Task Force Red
Irmadinho
(Chain Rifle)
This
particular pirate provoked a wayward ARO from a distant Dakini, but
Smoke helped him to survive while he tried to close with the
objective. I had spent most of my orders on my Zouave, though, so I
didn't have enough to get this Irmandinho into total cover. This
ultimately cost me his life, as Endalyon's Mk2 Proxy sniped his
brains out. Next time, I really need to pair my Irmandinhos with
Galwegian bodyguards for that extra Smoke.
Rank:
D. He was one good Dodge roll away from total cover and an eventual
path to the objectives, but I couldn't roll to save his life.
Otherwise, his status as quick Engineer just made him a
bullet-magnet.
Line
Kazaks (x3)
One
of these intrepid Kazaks was my Lieutenant, but it wasn't the one
that Endalyon took a shot at with his sniper (said shot missed
because he split his burst against something else on that flank).
Otherwise, they did very little other than provide me a few extra
Regular orders. My Lieutenant took a pot-shot at the Proxy Mk2 on my
last turn, hoping to clear some room for my Autocannon to go on a
(small) rampage, but she missed wildly and ducked back into cover.
Another of the Kazaks ran up and took a shot at Endalyon's Deva
Lieutenant, but she passed her arm rolls and failed Guts to end up
out of LoF.
I'm
actually feeling bad about running 3 Kazaks in each of my lists, but
I feel like I'm almost forced to take them to up my order count. Two
Combat Groups is a tricky proposition, as you really need to have the
orders to make both groups work – especially against a skilled
opponent.
Rank:
B. Satisfactory. I would have been very pleased if my Lieutenant
had scored a kill on that last turn, but I sure wasn't expecting it.
Tankhunter
(Autocannon)
The
Tankhunter's first real action of the game almost resulted in its
death. He took a shot at a distant (but definitely within reach)
Dakini to soften Endalyon's flank, and was promptly fired upon by a
Proxy mk2 in Hidden Deployment. After some rapid flipping through
books, forum threads, and the FAQ, we concluded that the Proxy
couldn't have fired because it was not actually an active proxy.
This
set the confused tone for the entire game, as these two models stared
each other down, ducking in and out of total cover in an attempt to
get rid of their opponent. In the end, neither won this battle, but
the LoF they drew across the battlefield prevented both me and
Endalyon from having a free trip towards the centre objective. We
had, in a way, forced each other to adopt better positions
overlooking the objective than we maybe intended to take at the
beginning.
Rank:
A-. Definitely an annoyance for Endalyon. He failed an ARO against
the Proxy mk1 as it ran towards the objective, though, which knocks
it down a little bit in ranking.
Zouave
Forward Observer
One
dead Asura, courtesy of this guy here. I wasn't about to let a BS14
3-wound monster run amok on the objective, so I pushed this Zouave
hard so that he'd get LoF on what I basically considered my priority
target. He managed to catch her with her back turned, and
successfully called down an Uragan bombardment, removing her from the
board.
After
this all-star achievement, he continued to nettle Endalyon's weaker
deployment zone, killing his Chandra but ultimately falling to a very
angry Deva's Combi Rifle.
Rank:
A+. He almost single-handedly softened Endalyon's second deployment
zone to the point of scenario impotence. Even though the orders I
spent on this guy meant that I couldn't quite dislodge Endalyon's
Proxy mk2 with my Tankhunter, I consider them well worth it for what
they accomplished on the far side of the table.
Foxtrot
(Rifle, Mines)
To be honest, I just squeezed this guy into my list because I was 17 points short of 250. He pushed forward to cover the door opposite the Asura, but he was unneeded on that flank in the end. A few turns later, I ran him over to deal with Endalyon's exposed Naga and to drop a mine near his Proxy mk2, but he was summarily slain by (if I remember correctly) the Proxy mk1.
To be honest, I just squeezed this guy into my list because I was 17 points short of 250. He pushed forward to cover the door opposite the Asura, but he was unneeded on that flank in the end. A few turns later, I ran him over to deal with Endalyon's exposed Naga and to drop a mine near his Proxy mk2, but he was summarily slain by (if I remember correctly) the Proxy mk1.
After
some after-game discussion with Endalyon, I realized that I probably
should have sent him after the Proxy mk1 instead. I probably didn't
because I try to avoid outright targeting my opponents' specialists
(unless they're right on the objectives), but I think this was more
of a subconscious decision than any deliberate idea to steer clear.
Rank:
A. The faulty deployment was my fault, but I didn't know that my
Zouave would do so well. He got rid of the Naga blocking my path to
the objective, but I somehow feel he could have done more.
---
In
the end, the game boiled down to my Dozer grabbing a point for
opening the doors. Endalyon pressed his wounded Proxy mk1 forward,
but because of various points of ARO interference and a depleted order pool, he
only had one attempt to plant a beacon. This attempt failed, so I
“won” 1-0 – but neither of us felt like the scenario had a
clear winner, or even a clearly stronger player.
After
a lot of mutual griping about how hard it was to get to the middle in
three turns, we went out to dinner to take a break before getting to
201. Little did we know that that particular mission was going to be
worse. Much, much worse.
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