Unpacking - Yu Jing Celestial Guard Kuang Shi Control Device
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Here is Yu Jing's Celestial Guard with Kuang Shi Control Device (and accompanying Combi-Rifle Celestial Guard), front and back, courtesy of Von Skyfury over on the Infinity forums.
For those who may be interested, here is a repost of the reasons why I left Crits Kill People. Endalyon took down my original farewell post and locked me out of the CKP account. --- Hey, this is Penemue. I'm the fellow that brought you such articles as a rundown on the Bane band , a criticism of the alleged "uselessness" of certain weapons, and a laundry list of roles that players misunderstand when they play Infinity. I've been part of Crits Kill People since the start, when Tevesh suggested we start a blog that would become an authority on Batman and rival all the other blogs on Infinity. The dream was to release daily content to build our cache with readers, and I'd like to think we've succeeded pretty well with that. It's sad, then, for me to announce that I'm leaving CKP. There are a number of reasons I can't continue to work with this blog, but I promised Tevesh that I would keep this short and sweet. Here goes. Although I
Property of Corvus Belli. From Campaign: Paradiso . With Paradiso's arrival, Ariadna has finally received a weapon that might start replacing our beloved HMG. The Molotok (meaning hammer in a bajilion Eastern European languages) is Ariadna's version of the Spitfire, and I have to admit that despite my initial excitement at hearing about a new weapon...I was a bit underwhelmed when I first saw it. I mean, one of the main draws of the Spitfire is that it is at +3 from 0-24", covering that blind spot that the HMG sometimes gets into (especially on units that start or blitz up the board). The Molotok doesn't have that blind spot covered. In fact, it's just like an HMG but with a shorter/smaller +3 range, and nothing to make up for it. Nothing except the cost, that is. HMGs are expensive buggers, and Molotoks seem cheap like nobody's business. As Corvus Belli has requested players not to reveal the formula they use to design units, I won't be too
Happy new year, everyone! I've just gotten back from my short vacation, and now I'm starting to work on a gentle revamp of various units for Pendant World. Inspired by the conversation I had with playtesters last time, I'm looking to streamline some units and provide a lot more in the way of reactive options. Stay tuned!
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