This is a boarding action style scenario. One player is the attacker, and one is the defender. As the battle starts, the attacker has disabled the power in a localized area of the defending vessel to gain the element of surprise.
Happy new year, everyone! I've just gotten back from my short vacation, and now I'm starting to work on a gentle revamp of various units for Pendant World. Inspired by the conversation I had with playtesters last time, I'm looking to streamline some units and provide a lot more in the way of reactive options. Stay tuned!
Property of Corvus Belli. From Campaign: Paradiso . With Paradiso's arrival, Ariadna has finally received a weapon that might start replacing our beloved HMG. The Molotok (meaning hammer in a bajilion Eastern European languages) is Ariadna's version of the Spitfire, and I have to admit that despite my initial excitement at hearing about a new weapon...I was a bit underwhelmed when I first saw it. I mean, one of the main draws of the Spitfire is that it is at +3 from 0-24", covering that blind spot that the HMG sometimes gets into (especially on units that start or blitz up the board). The Molotok doesn't have that blind spot covered. In fact, it's just like an HMG but with a shorter/smaller +3 range, and nothing to make up for it. Nothing except the cost, that is. HMGs are expensive buggers, and Molotoks seem cheap like nobody's business. As Corvus Belli has requested players not to reveal the formula they use to design units, I won't be too ...
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