Happy new year, everyone! I've just gotten back from my short vacation, and now I'm starting to work on a gentle revamp of various units for Pendant World. Inspired by the conversation I had with playtesters last time, I'm looking to streamline some units and provide a lot more in the way of reactive options. Stay tuned!
This is a boarding action style scenario. One player is the attacker, and one is the defender. As the battle starts, the attacker has disabled the power in a localized area of the defending vessel to gain the element of surprise.
The Thug is what you might consider Ravenous Beyond 's basic melee troop. In this article, I'll go through the original concept, some play-testing results, and why I've settled on the current Thug as is.
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