The Golden Age - Yu Jing Heavy Infantry Over 50
Back in N2, there was a huge outcry
about Yu Jing's heavy infantry. They were not, it was said, unique
enough or interesting enough to warrant calling Yu Jing the "HI
faction". Then a few newer heavies started to trickle out, and
people got excited about the direction Yu Jing was headed in. Still,
there were some serious problems of parallel: Hsien versus Aquila,
Hac Tao versus Swiss, and so on. These issues made Yu Jing players
wonder what exactly Corvus Belli meant by "HI faction"
after all.
Then came N3, which has basically
become the golden age of Yu Jing heavy infantry. The faction now has
so many choices that only the most cynical naysayer would try to
argue that it is not the
foremost HI faction in the game. In this article, though, I want to
focus on the costly heavies; the ones that are harder to justify and
harder to play because of their price tag.
Not
counting Sun Tze, Yu Jing has six
distinct heavy infantry choices hovering around (or over) 50 points.
Six is a lucky number that denotes the concept of "well off",
as in being well-off...which can definitely be said of Yu Jing in
this new edition. None of the six options are easy choices, though;
they all have something that sets them apart from the rest, and they
all deal with foes a little differently. Let's take a look.
Yan Huo – The
Punisher
This
sucker is a ranged fire support platform on legs. It doesn't move
quickly because it doesn't need
to move quickly: all of its options have incredible range and
incredible punch. Whether you choose the MULTI HMG, the Hyper-Rapid
Magnetic Cannon, or the dual Missile Launchers, anything the Yan Huo
fires at needs to either duck back into cover or die trying. This
makes it especially good at attacking models that aren't so great at
Dodging or failing Guts rolls.
Movement is one of the most important stats in Infinity. Where, then,
does a 4-2 beast like the Yan Huo fit in? It has a hard time getting
around the battlefield, except for its ability to hop higher
obstacles because of its silhouette size. This makes it hard for the
Yan Huo to chase down enemies, because it can only plod along at a
certain pace while blowing through a tonne of orders to do so. The
answer to this question is, I think, in its choice of role.
I've called the Yan Huo "The Punisher" because I believe it
works best when it punishes enemies that have been left out in the
open. Unlike some of the other heavies I'll talk about later on, the
Yan Huo does not want to hunt its prey; instead, it wants to punish
them for foolishly leaving themselves visible at the end of your
opponent's turn. With BS14, long-ranged weapons, and an in-Cover ARM
value of 8, the Yan Huo presents a deadly threat to visible enemy
models. All it takes is a little reposition along your back line, and
your Yan Huo should have clear line of fire to a juicy target.
The Yan Huo doesn't engage. Instead, it picks off stragglers and
makes it hard for your opponent to leave models visible. That is why
it is the Punisher.
Daofei – The
Disruptor
The Daofei is a full-blown HI with the ability to deploy halfway up
the table and in Camouflage. Its stats are on the average side, but
its strength is in its ability to get up in your opponent's face
right away. With a variety of rangeband options, from the Boarding
Shotgun to the HMG, the Daofei can be customized to fill any
early-game role you need. This makes it fantastic at disrupting the
enemy and making sure that s/he spends their first turn dealing with
a heavy infantry instead of tackling objectives or chasing down the
rest of your troops.
Many
people seem hesitant to invest so many points in a model that's
incapable of capturing objectives, which is why it's a good thing
that the Daofei has an Assault Hacker option. As a HI, it is already
vulnerable to hacking attempts, so the Assault Hacking Device does
not open up much in the way of further vulnerabilities (as it would
in some other models). It also allows the Daofei to immobilize its HI
and REM cousins, and open fire on them with AP rounds while they sit
around doing nothing. With an Assault Hacking Device, this model can
sit behind a wall (in or out of Camo) and disrupt enemy movements
without even spending an order.
I've called the Daofei "The Disruptor" because its
position, durability, and optimal weapon selection make it incredibly
good at screwing up your opponent's plans. Whether you make it an
Assault Hacker, a longer-ranged Spitfire or HMG, or even a
close-range Boarding Shotgun, the Daofei gets up in your opponent's
face quickly and effectively. Like all models, it has its weaknesses
– a low BTS score and a high fatality rate if not supported
properly – but that does not make it any less effective at what it
does.
The Daofei does not sit back and wait for the perfect moment.
Instead, it utilizes Camouflage and superior range-bands to get in
there and make life miserable for your opponent. That is why it is
the Disruptor.
Hac Tao – The
Bastard
I realize that the title here is a bit vague, but each and every time
I've seen the Hac Tao used effectively, it gets called a bastard –
or something much worse. This is, in terms of sheer numbers, the
foremost Heavy Infantry in Yu Jing's arsenal. It's a fast-moving
heavy with the highest stats available for its type (except for
Achilles, who is an even bigger bastard), and it sports the
incredible TO Camouflage to make your opponent's attempts to deal
with it even harder.
The Hac Tao also has a variety of equipment options to compliment its
high stats, and almost every loadout includes a Nanopulsar just to
increase the model's combat options. You may not be tempted by the
Boarding Shotgun loadout (why minimize your modifiers?), but all of
its other guns can reach out and touch someone at respectable
distances. The Assault Hacker loadout means that it can claim
objectives and surprise-hack people through Repeaters (if you have
them), and the fact that it carries a MULTI Rifle (read: Shock ammo)
to deal with all those pesky specialists doesn't hurt.
I've
called the Hac Tao "The Bastard" because it can be a real
thorn in your opponent's side. Its combination of incredibly good
stats, useful weapon loadouts, and TO Camouflage mean that your
opponent has to invest a lot
in killing it. Once you decide to reveal it from its position, that
is. It is also exceptionally good at firing from Suppressive Fire,
because of its high BS, the insane penalties it confers, and its
ability to punish your opponent when you get back to your active
turn.
The Hac Tao does not need tricks and angles to beat an opponent.
Instead, it utilizes the sheer brute force of its stats and equipment
to give your opponent a target that is incredibly hard to remove. It
is a nightmare to curtail, and an even bigger nightmare to dispose
of. That is why it is the Bastard.
Hsien – The
Hunter
This model is the perfect Camo hunter. It moves quickly, has
incredible defensive stats for the inevitable counter-attack (or,
better yet, to dissuade a counter-attack altogether), and wears an
MSV2 to bypass all of those pesky TO Camo and ODD penalties your
opponent might be taking advantage of. The Hsien starts in your
deployment zone, true, but no unit exists in a vacuum: taking the
time to clear the field a bit allows you to leverage this fantastic
piece of anti-hiding technology to the fullest.
There has been a great amount of discussion over the Hsien and its
up-and-coming cousin the Crane, and much of it boils down to how
well-rounded the Crane actually is. The Hsien, in contrast, is a
tough heavy with a visor, and that's apparently all. Well, this is
only part of the story, because the Hsien enjoys many advantages that
the Crane does not. First, it's got a higher brute-force BS stat,
which – when coupled with the fact that it does not take any
penalties firing at Camo/TO/ODD models (not even Triangulated Fire
penalties, and not even Cover if you've positioned correctly) –
makes it very easy to put down your target. Second, it is not reliant
upon Long Orders to assault Camo positions. Sure, it's got a
Nanopulsar, but that's just a backup plan to your high WIP score and
the visor that lets you ignore all penalties to Discover. A Crane can
pop Sensor and start Triangulating, sure, but a Hsien can do this
while moving – and orders are precious to a good Infinity player.
The Hsien can also assault Camo while in LoF of other models, which a
Crane cannot: Triangulated Fire is lovely, yes, but it is a Long
Order that provokes AROs: the guy you're shooting at might have a
hard time resisting, but anyone else who sees you will get a free
shot. You can't always rely on your ARM/BTS for these, either.
I've called the Hsien "The Hunter" because I think its
optimal role is that of a model that actively chases down tricked-out
enemy threats. There are many ways to deal with Camouflage penalties,
but the MSV2 is the most blunt instrument available to Yu Jing –
and sometimes brute force is exactly what you need to give your other
models breathing room. The Hsien might take a bit of time to close
in, but many of its targets are going to be on the halfway line
anyway. Martial Arts grants the Hsien the Stealth ability, which
means that it can stalk around in Zone of Controls much more easily
until it finds its intended target.
The Hsien doesn't sit around and let Camo models expose themselves.
Instead, it goes on the active hunt, spending each order effectively
on a systematic location and elimination of the enemy. This is why it
is the Hunter.
Crane – The Generalist
The Crane is the new headliner as far
as N3 Yu Jing HI goes. Like the Daofei, its stats are on the average
side (except for its BTS), but what it "lacks" in numbers
it definitely makes up in versatility. With every loadout able to
bring the pain from short and long ranges, the Crane is a
troubleshooter extraordinaire. This makes it incredible at adapting
to situations as things change, as it will always be kitted to deal
with whatever threat pops up next.
The Crane used to be the token "do
not field" of the faction back in N2, but N3 has changed things.
It's no longer one of the only fast-moving 50+ point HI, but it's
also no longer burdened by the outrageously expensive Monofilament
weapon, instead carrying the hard-hitting DA CCW. When paired with
its inherently high CC, Martial Arts 3, and Stealth, this means that
the Crane can deal death at very close range. It also carries dual
Nanopulsars for when you need to deal with a model in Cover and/or
with low BTS. Most loadouts have an X-Visor to help them win trades
against other Rifle-toting models, and there is an Assault Hacker
option which pairs very well with Stealth and the Crane's ability to
mow down any models it immobilizes (unlike many other Hackers!).
I've called the Crane "The
Generalist" because it has tools to deal with most situations.
Sensor allows it to reveal Camo and to perform Triangulated Fire, and
Kinematika L2 means that it can Engage from up to 4" away. Dual
template weapons increases the chances of flushing models out of
Cover, and a longer-ranged weapon paired with an X-Visor means that
the Crane can compete with models that should
be in similar range bands with an obvious advantage. Even though this
model is statistically average, it carries a wide variety of tools
that let it go on the offence or defence, get into melee or shoot it
out from afar.
The Crane is never
stuck facing down a threat that it can't handle. Instead, it uses a
vast array of tools to its advantage in gunning or cutting down the
enemy. This is why it is the Generalist.
Su Jian – The
Responder
The Su Jian is the only transforming HI in the game, and it uses that
ability to alternate between lightning-fast and shoot-to-kill modes.
This flexible, mobile unit is only hindered by its large silhouette,
but many players see that as a benefit as it lays down some serious
Suppressive Fire from unexpected angles. The Su Jian is also a
veritable swiss army knife of equipment, as it packs a Spitfire,
Light Flamethrower and Panzerfaust – completely ready to deal with
any threat!
The Su Jian has seen a decline in use in N3, mostly because the other
Yu Jing heavies have become so very viable. I would argue that the
increased silhouette size (and subsequent "need" to rebase)
have also negatively impacted the Su Jian's table time, but that
doesn't mean that the Su Jian is out of the running. On the contrary,
it is an incredibly useful unit because it can react to threats
wherever they pop up. Between its long-ranged weapons, a 6-6 Climbing
Plus mode, and the ability to use Cautious Movement, the Su Jian can
basically get anywhere.
Once it responds to an urgent situation, the Su Jian deploys its
fantastic weaponry to take care of the issue. Sure, it lacks things
like MSV and Sensor, but that's made up for by its incredible
mobility: it's good practice to outflank your opponent and open up
further opportunities rather than relying on brute force all the
time. Its Spitfire helps take down the majority of targets with high
burst, while the Light Flamethrower deals with models in Cover and
those pesky Camo/TO/ODD models, too. The Panzerfaust is for shooting
big models in the back and returning fire from a distance. This means
the Su Jian can get into place quickly and use the best
weaponry for the job when it gets there.
I've called the Su Jian "The Responder" because it is the
most mobile of Yu Jing heavies, and carries the most versatile
equipment in a single loadout. It's able to deal with whatever issue
arises in a tactically flexible manner, rather than relying on
brute-force equipment like some of the other HI in its points
bracket. It may have a relatively average statline, but it makes up
for it in its speed and ability to adapt to the situation.
The Su Jian doesn't rely on everything going according to plan.
Instead, it reacts and responds to situations as they arise, allowing
you to plug gaps and react to your opponent's strategic movements in
the most appropriate way possible. This is why it is the Responder.
---
Yu Jing players are spoiled for choice when it comes to heavy
infantry, so it's important to know which model does what, and
especially important to know under what set of circumstances each one
excels. Sure, you could just grab whichever HI and play it into the
ground, but true strategic wisdom comes from knowing all of your
options and exploiting them to the fullest. There are a lot of
players out there who'll swear by a single model, or argue that one
model is the best-without-exception, but the reality is that Infinity
is a lot more complex than that. Different models have different
strengths, and you need to know all of them to choose the one that
suits you best.
Yu Jing was almost my first army, before Tohaa. Only reason I held my wallet was because we had a player who owned *literally* every Yu Jing release.
ReplyDeleteThat D
àofêi and Sù-Jiàn still make me want to get into the faction And the Yan Huô tripled the cool factor. I can't believe Yu Jing got an HRMC on an HI platform. I'd love to drop that thing on the table, even if it is a plodding 4-2.
The 4-2 is pretty harsh, but I guess that's the price it has to pay for BS14 HRMC...or two Missile Launchers.
ReplyDeleteThe Su-Jian is probably my least favourite of the 50+ HI, now. The change to its silhouette is really off-putting.