Here's the thing...
I
love Ariadna. In fact, I love it so much that it is my adopted
homeland. Every time I take to the field with my low-tech tough-guys
(and gals), I get a little more confident that Ariadna is a faction
for the skilled and the gutsy.
That
said, I absolutely can't wait to play another faction in
Campaign Paradiso. Argh.
Corvus
Belli has done a great job of making sure that we want to take
previously-unused loadouts and models, specialists and baggage-bots,
in the campaign. This seems really cool until you realize that the
distribution of these fancy toys isn't quite as even across the table
as you'd think. Infiltrating Hackers, for instance, are available to
every other faction except Tohaa. Combined Army and Yu Jing even get
three, while Haqqislam (our low-tech buddy) gets two. AD Hackers are
available to every other army as well (barring Tohaa), and in some
cases the drop-troop hacker is a real badass like the Ragik or the
Tiger.
That's
just one wrinkle in the campaign fabric. I'm feeling very frustrated
with Mission 301 at the moment, as it's basically begging to take an
infiltrating specialist - and hey, Forward Observers (that thing we
have so much of) don't count this time. AD can't be used in this
mission, of course, but that doesn't stop almost every other faction
from having at least one infiltrating hacker (if not more, with AVA
2+) to do the job for them. Some factions even benefit from
infiltrating specialists with more than one wound, just in case of
accident (Yu Jing's Daofei, Aleph's Dasyu).
It's
not all bad for us. We do have Uxia O'Neill, Covert Action version.
She's a Specialist with Superior Infiltration, which seems
tremendously handy for missions like these. Here's the catch,
though: she's rolling at what an Engineer normally rolls -3, and if
the Engineer has a penalty (as in Mission 301), you're probably going
to be spending a lot of orders getting the job even remotely done.
And orders you spend on getting the job done are orders you're not
spending saving Uxia's life afterwards. This last bit is especially
bad for our local group's campaign, which is being done
hardcore-style: just like Spec Ops models, named characters can die
and be brought back with MEDEVAC and CUBEVAC. In other words, unless
Uxia is lucky enough to not die, she's going to blow up along with
the ship and everything on it. That, or - in another mission - my
opponent will put the final round in her to finish the job. Now you
see the reason for my earlier argh.
Things
aren't all bad, though. Ariadna has a few advantages that I've
really grown fond of, and they help make Paradiso a lot of fun.
That's a topic for next time, though. If you've got any stories
about faction woes that you'd like to share, post them up and we can
commiserate together!
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