Scenario - Pendulum
Pendulum is a scenario designed to provoke fighting around the middle line, but it also aims to give players a chance to set up interesting maneuvers instead of just storming in to claim a last-minute objective.
This game lasts for four full turns.
Setup
Pendulum has no special setup. However, at the start of the game, note which models you have on the table. Markers and G: Synch/Servant remotes do not count.
Scoring
All players start with 5 VP. Players gain or lose VP at two distinct times: at the end of the second full game turn, and at the end of the fourth full game turn.
As noted above, models that were not on the table at the start of the game do not count for VP at any point during the game. AD and Camo models may help you strike at your enemy, but they do not help you score VP.
Scoring at the end of the second full turn:
1) If you have no models outside both deployment zones, lose 1 VP.
2) If you have 2+ models outside both deployment zones, gain 1 VP.
Scoring at the end of the fourth full turn:
1) If you have no models within 6" (either side) of the middle line, lose 1 VP.
2) If you have 2+ models within 6" (either side) of the middle line, gain 1 VP.
If both players are tied at the end of the fourth round, play two more rounds. If both players are tied at the end of those rounds, play two more, and so on.
This game lasts for four full turns.
Setup
Pendulum has no special setup. However, at the start of the game, note which models you have on the table. Markers and G: Synch/Servant remotes do not count.
Scoring
All players start with 5 VP. Players gain or lose VP at two distinct times: at the end of the second full game turn, and at the end of the fourth full game turn.
As noted above, models that were not on the table at the start of the game do not count for VP at any point during the game. AD and Camo models may help you strike at your enemy, but they do not help you score VP.
Scoring at the end of the second full turn:
1) If you have no models outside both deployment zones, lose 1 VP.
2) If you have 2+ models outside both deployment zones, gain 1 VP.
Scoring at the end of the fourth full turn:
1) If you have no models within 6" (either side) of the middle line, lose 1 VP.
2) If you have 2+ models within 6" (either side) of the middle line, gain 1 VP.
If both players are tied at the end of the fourth round, play two more rounds. If both players are tied at the end of those rounds, play two more, and so on.
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