~The Problem~ The problem for this week is Camouflage , both normal and TO. Also included are the penalties to hit that arise from Camo and TO, and from the marker-less-but-still-deadly ODD. ~Why is it a problem?~ Camouflage is a constant source of agony for players because it breaks one of the fundamental promises of the Infinity system: the face-to-face roll. With Camo, you only ever get to react if you survive. "I didn't even get to say ow ..." On top of this, Camo carries the added bonus of to-hit penalties, so even once the model is out of Camo, it's still a pain to gun down. It's even more of a pain when the penalty is TO or ODD's -6. (As a brief aside: this article focuses chiefly on dealing with the marker kind of Camouflage, but I'll also touch on soft counters to the to-hit penalties of the above abilities.) ~Hard Counters~ The Multispectral Visor is, in many ways, a counter to Camo. The MSV3 can just