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Showing posts from February, 2012

Short break in posts...

I've had some family over for the last little while, which has made it hard for me to do much in maintaining an internet presence.  I will resume posting next week! Until then, may the dice gods favour you!

Demo Blurbs - Faction and Rules

People tend to come up to Infinity games-in-progress asking about awesome models.  Then, depending on the person, they start asking about either rules or fluff.  While I see this as a very positive thing, it can sometimes annoy players who are having a very tense game. I think it's useful for all Infinity groups to have a few introductory blurbs on hand.  Yes, this cuts down on explanation time, but that's not the main reason: having a physical paper to look at helps that subgroup of the human population that consists of visual learners, and it's even better if groups have intro information for potential players to take away with them. I think there are a number of great intro blurbs out there, but I thought I would pitch my own into the bunch.  My "Factions" blurbs do NOT give away much in terms of crunch, and intentionally so.  My "Introduction to Infinity" is designed to fit on one sheet of paper for takeaway value. As always, thanks to the OIA

Rifles and Other Broken Stuff

I sometimes leave the Infinity forums with no solid idea of how people really play Infinity.  Some of the things people say confuse me, and even though they aren't outrageous, I find it hard to believe that some of them are true.

February Model Review

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Time for another monthly model review!  This month, we have the Shasvastii Noctifer (ML), Teutonic Knight (Combi/Pzf), Jannisaire (AP Rifle), Cameronians (CR) , and Die Morlock Gruppen!

Scenario Setups Posted!

I haven't had the chance to post much content lately, but each of the three tournament scenarios that went up a while ago now have setup instructions!  Enjoy! Soon to come: review of this month's releases; unit spotlight - Sophotect.

Tournament Mission 3 - Catch Me If You Can.

A warning about this scenario: because there is a fixed amount of VP available, it is entirely possible to get to a point where one's opponent cannot catch up.  This scenario is designed for tournament play, where scoring as many victory points as possible is important, even if you lose.